Archive for March, 2010

Redneck Mommy: It's the Thought That Counts

Wednesday, March 31st, 2010

To some, Valentines day is a day of romance, love and chocolate. A day to cuddle with their lover and be thankful that someone is willing to look past their freaky monkey toes, hairy mole and odd habit of grinding their teeth while sleeping. To others, Valentines day is nothing but a commercial holiday forced upon us by a consumer driven society and the money-loving large corporations that drive our economy. They shun the little cupids and cute hearts and avoid the flower shops like there is a plague amongst all the pretty petals. They proselytize to all who’ll listen about how every day should be Valentines day and then go home, shut the blinds and have wild animal sex with their partners while begging forgiveness for not bringing home a mushy card filled with sappy sentiment.

I’m just imagining…I wouldn’t have any experience on either of side of this coin. Ahem.

So, what does Valentines day mean to me? Well, since this is my pulpit, I’ll tell you. The ole V-day to me is a reminder of how NOT to behave. Yep, something about Cupid, his arrows and those damn little cardboard cards that bring out the worst in me. Always have, always will.

As far back as I can remember, I have always acted like a petulant child regarding this day of forced romance. When I was in grade three, and required to take part in the class exchange, I pouted because I didn’t want to give everyone a card. I didn’t like everyone. Why should I have to lie and give those cooty carrying freaks a card that says “Be mine.” I didn’t want them to be mine. And when I received the obligatory valentine from them, I carried it between two fingers and disposed of it as if it were covered with dog poo once I got home.

Wasn’t I a charming child?

Fast forward to my teeny bopper days. Grade 7, and twelve years old. A very cute little boy named Jeff wanted to be my valentine. I liked Jeff. He was the smartest kid in the school and he wasn’t a geek. When he brought a big heart shaped box of chocolates to school with the intention of asking me to be his girlfriend, all my friends gushed and sighed and told me how lucky I was. What did I do? I yelled at him for embarrassing me in front of my friends and then hid in the girls bathroom until he gave up and trudged home. From what I heard, he ended up giving the chocolates to his mom.

Jeff Litchfield, wherever you are, I’m really sorry.

Fourteen years old, and I had matured. I was ready to embrace any boy who wanted to be my man. Which is exactly what I did at the after school dance. I locked lips with a boy with braces during a slow song, while others stood around and timed us. We made it to just over two minutes. Him cutting my lips and shoving his tongue into my mouth. Me, spitting all over him.

Then there was the time Boo gave me roses for valentines day. How nice, right? Poor kid paid a fortune for them and drove all the way into the city to give them to me, on a school night. Would have been really wonderful, except for the fact that I had called him on Feb. 10 to break up with him. For the simple reason that I didn’t want to have to buy him a present. When he showed up on my doorstep I literally beat him with the roses until petals were flying and he had to seek refuge in his vehicle.

Since we’ve married, we have managed to avoid any of the minefields that seem to trigger my psychotic tendencies. He buys me flowers occasionally, plies me with liquor and passes on a mushy assed card, which I normally snigger over and then whine about it not being a funny card. One I can appreciate it.

This year, I was bound and determined to right the wrongs of the past and embrace St. Valentine. I went off in search of the perfect valentine present, not only for him, but for the kids too.

When I came home and unloaded my goodies, I noticed something. I had bought a shitload of crap for me, some groceries and spent more money than I care to share on Nixon, the World’s Greatest Dog, Ever. He’s gonna have the best Valentines day ever! But as I rummaged through the now empty bags, I realized something.

I hadn’t bought a single thing for my kids or my hubs.

Wow, sometimes I even amaze myself with my thoughtfulness.

Now I am forced to return to the city to buy some sort of candy bribe for my chitlens, and beg for them to overlook my lack of parental grace, and try to find the perfect gift for Boo. Something to show how much I really love him.

Ah, screw it. Who am I kidding. I’m going to go to the damn gas station, buy a bag of skittles, tell the kids to share and to quit their damn whining. They’re lucky I got them anything at all. As for Boo, well, we all know the best gift I can give him will be tonight, in the quiet hours of the night when I show him just how bendy I can be.

After all, what says “I love you” more than a flexible wife? Right?

Redneck Mommy: It's the Thought That Counts

Baseball: Wrong end of no-hitter hampers Notre Dame

Wednesday, March 31st, 2010

The Irish got swept on their weekend road trip to South Florida, losing three games 4-0, 6-3 and 10-2.

South Florida junior Randy Fontanez no-hit the Irish in the series-opener Friday, and Notre Dame never recovered in suffering a three-game weekend sweep to open Big East play.

Notre Dame (8-15, 0-3) could not find any answers to Fontanez (1-4), who struck out a career-high 12 batters in only the third no-hitter in South Florida history. The 4-0 win was Fontanez’s first complete game shutout and his only win this season. Prior to this game, the Bulls (11-13, 3-0) had lost all five games Fontanez started.

Junior right-hander Brian Dupra started Friday’s game and posted another strong outing but did not get any run support from the Irish offense. Dupra pitched six innings and allowed only two earned runs on nine hits. He struck out four and walked only one batter, but by the end of his night he had thrown 122 pitches.

Sophomore left-hander Joe Spano pitched one inning of scoreless relief before sophomore Will Hudgins gave up a two-run homer in the eighth inning to round out the scoring in the game.

The Irish tried to ruin Fontanez’s big night in the ninth inning, forcing him to toss 21 pitches in the inning. Senior outfielder David Mills reached base via a walk and senior infielder Ryan Connolly reached base on catcher’s interference, but it would not be enough as senior first-baseman Casey Martin struck out to end the inning and the game.

The Irish then played a doubleheader against the Bulls Saturday, losing both games.
In Game 1, the Irish built a 3-2 lead on the back of a career-high four hits from Mills, who also threw two scoreless innings to close out the game for the Irish, but South Florida scored four runs after the top of the fifth inning to take the lead and the win, 6-3, from the Irish. Senior outfielder Bill Warrender went 3 for 4 in his first career start.

Sophomore left-hander Steve Sabatino got the start for the Irish, giving up six runs on eight hits in six innings.

Left-hander Andrew Barbosa (2-1) got the win for South Florida, tossing 6 2/3 innings with eight hits and two earned runs.

In the third and final game of the weekend series, the wheels came unglued for the Irish, seeing them give up seven runs in the second inning, a difference that they could never overcome. Senior right-hander Eric Maust got the start for the Irish, but he lost for his second consecutive outing, lasting only 1 2/3 innings. He gave up seven runs on six hits.

Sophomore left-hander Ryan Richter came in to relieve Maust and tossed 3 1/3 shutout innings with one walk and four strikeouts. Richter is 1-0 against Big East opponents, holding a 0.93 ERA and holding opposing batters to a .103 batting average.

The Irish next return to the field Thursday when they travel to Bethesda, Md. to take on Georgetown. The games are at 1 p.m. Thursday, 3:30 p.m. Friday and noon Saturday.

Baseball: Wrong end of no-hitter hampers Notre Dame

Justin Bieber Cuts Off Rev Run's Family Photo At The Nickelodeon Kids Choice …

Wednesday, March 31st, 2010

Justin Bieber Cuts Off Rev Run’s Family Photo At The Nickelodeon Kids Choice Awards

Mar – 31 – 10 | By: Disney Dreaming | Comment | Share |

Justin Bieber attended the Nickelodeon Kids Choice Awards on March 27th where he sported shades and walked the orange carpet.

Unbeknownst to him, Justin walked right in front of Reverend Run and his family taking advantage of a photo op.

Wonder if Justin realized after the fact – or if Rev Run’s family was so psyched to have a picture “with” Justin that they asked for a copy!

Justin Bieber Cuts Off Rev Run's Family Photo At The Nickelodeon Kids Choice …

CERN to Resume Search for “Big Bang” Secrets

Wednesday, March 31st, 2010

GENEVA (Reuters) – The world’s largest scientific experiment will try to collide particles at the highest energy level so far from March 30, recreating conditions at the “Big Bang” birth of the universe 13.7 billion years ago, CERN said on Tuesday.

The Large Hadron Collider (LHC), centered in a 27-kilometre (16.78 mile) circular underground tunnel beneath the French-Swiss border, began circulating particles last November after being shut down in September 2008 because of over-heating.

Twin beams are currently circulating at 3.5 tera-electron volts (TeV), the highest energy ever achieved, and will accelerate in coming days, according to the European Organization for Nuclear Research (CERN).

“The first attempt for collisions at 7 TeV (3.5 TeV per beam) is scheduled for March 30,” it said in a statement.

Rolf Heuer, CERN’s Director-General, said: “It may take hours or even days to get collisions”.

The multiple collisions at 7 TeV will each create mini-Big Bangs, producing data that thousands of scientists will analyze for years to come.

“Just lining the beams up is a challenge in itself: it’s a bit like firing needles across the Atlantic and getting them to collide half way,” said Steve Myers, CERN’s director for accelerators and technology.

Once the high-speed collisions are established, the plan is to run continuously for 18-24 months, with a short technical pause at the end of 2010, CERN said.

Dark matter, which scientists believe makes up 25 percent of the universe but whose existence has never been proven, could be detected, officials say.

Astronomers and physicists say that only 5 percent of the universe is known currently, and that the invisible remainder consists of dark matter and dark energy, which make up some 25 percent and 70 percent, respectively.

“If we can detect and understand dark matter, our knowledge will expand to encompass 30 percent of the universe, a huge step forward,” Heuer told a news conference earlier this month.

CERN to Resume Search for “Big Bang” Secrets

Remembering YTASK…Dustin, Justin, and the Golden Ticket

Wednesday, March 31st, 2010

So I’m driving down I-5 in Los Angeles County and I pass one of those huge gawdy LED billboards advertising Justin Bieber’s free concert in December. I had to pause and jog my memory for a second to remember where I had heard his name.

Ahh yes, it all came back to me. Justin Bieber is kidrauhl on YouTube. I remember this kid from the whole YTASK (YouTube All Star Kids) fiasco back in 2006-2007. He was that kid whose mother Pattie was so desperate to have her son’s talent acknowledged that she willingly covered for the lies of a pedophile. Justin was one of the many young boys who was promised fame and fortune by a self-proclaimed video professional and talent scout named Dustin “DJ” Gardener, founder of YTASK. Of course DJ left out the part about him being a pederast. YTASK was going to be the greatest kids’ collaboration on YouTube and pedophiles were subscribing in droves to the ytask channel and to the channels of the boys involved, kidrauhl being one of them. To ward off any suspicion of his child luring, DJ promoted YTASK as being “parent-run” and “parent-approved”, and Pattie Bieber became the front for that facade.

That being said, Justin Beiber’s humble beginnings on YouTube were steeply rooted in the pedophile community. Justin doesn’t display his over 300,000 subscribers on his YouTube channel. I bet if they were visible, you’d see 95% of those subscribers from 2007 are pederasts…you know, the “helpful” kind of peds like Dustin Gardener, Logansperman2 and Irish282. The sick fucks are still obsessing over this kid.

Here’s one new fan from boychat.org lamenting the fact that he was too busy stalking another underage boy known as Galipoka back in the early kidrauhl YTASK days.

Another child molester Hulann responds:

Remembering YTASK…Dustin, Justin, and the Golden Ticket

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Wednesday, March 31st, 2010

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    The Glass Menagerie extends run by two weeks

    Wednesday, March 31st, 2010

    The Roundabout Theatre Company has announced a two week extension of Tennessee Williams play The Glass Menagerie now playing through to 13 Jun 2010.

    The Glass Menagerie opened at Off-Broadway’s Laura Pels Theatre on 24 Mar 2010, following previews from 5 Mar and was originally scheduled to close on 30 May 2010.

    The Glass Menagerie, presented in association with Long Wharf Theatre, is directed by Gordon Edelstein and features Patch Darragh (Tom Wingfield), two-time Tony Award winner Judith Ivey (Amanda Wingfield), Keira Keeley (Laura Wingfield) and Michael Mosley (Jim OConnor).

    The Glass Menagerie: Tom Wingfield sits writing in a hotel room, trying to forge his past into art. Soon Toms space is overtaken by the cramped apartment he once shared with his mother Amanda, his beloved sister Laura and unrequited dreams as fragile as Lauras collection of tiny glass animals. There, Tom relives the Gentleman Callers visit the night that changed his family forever.

    The design team includes Michael Yeargan (Sets), Martin Pakledinaz (Costumes), Jennifer Tipton (Lights) and David Budries (Sound).

    The Glass Menagerie extends run by two weeks

    The best My World 2 of all worlds. | Internet Marketing Tips …

    Wednesday, March 31st, 2010

    Video Justin Bieber Debuting my World 2. com Justin Bieber Pick Me my World 2 Justin Bieber Pick Me my World 2 Justin Bieber Pick Me my World 2. 0 on QVC TONIGHT Posted on Mar 9 2010 247 pm. Bieber Justin Pick World.

    He performed Smile one less Lonely Girl which was on Volume 1 to promote the launch of his second album my World 2.

    Above you can check out a preview of Justin Biebers upcoming album my World Part 2.

    Justin Bieber Sings Songs from MY WORLD 2.

    Here is the Justin Bieber my World 2. Justins got a special treat for his fans tonight At 630 p. Justins got a special treat for his fans tonight. 0 which will be available through QVC two weeks prior to the March 23rd release. Justins got a special treat for his fans tonight At 630 p. not only that the QVC edition. On Sunday afternoon we went for a walk at Manassas Civil War Battlefield.

    DARE 2 BE DIFFERENT. Comment Number 59857116 Photo Jeff FuscoGetty Images. The highly anticipated new album from the Canadian singersongwriter will be. Comment Number 59857116 Photo Jeff FuscoGetty Images. 0 on QVC TONIGHT Posted on Mar 9 2010 247 pm. Comment Number 59857116 Photo Jeff FuscoGetty Images. 0 tracklisting and album cover art.

    Justin Bieber Sings Songs from MY WORLD 2. he performed Smile one less Lonely Girl which was on Volume 1 to promote the la. Justins got a special treat for his fans tonight.

    He performed Smile one less Lonely Girl which was on Volume 1 to promote the launch of his second album my World 2.

    Download the PICK ME Ringtone biebertones.

    Above you can check out a preview of Justin Biebers upcoming album my World Part 2. 0 which includes the new album and a bonus DVD. On Sunday afternoon we went for a walk at Manassas Civil War Battlefield.

    Come into my World” was the fourth and final single from Kylie Minogue’s 2001 album, Fever, released in 2002. It won the 2004 Grammy Award for best Dance Recording.

    The accompanying video features Kylie strolling around a city block within the Boulogne-Billancourt suburb of Paris, France. each time she completes a circuit of the area, a new Kylie emerges from one of the stores (which is in fact the ‘ancient’ Minogue, that did the circuit the first time around), and each of the people in the background are also duplicated in slightly different positions. by the time the video concludes there are four unpertubed Minogues amidst an extremely chaotic scene with each background extra also depicted four times. The video en

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    April Bieber mystery solved

    Wednesday, March 31st, 2010

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    E!Online has solved the mystery of April Bieber.

    April Bieber is actually a Justin Bieber fan. And her name isn’t actually April Bieber. It’s Sodany April Phann.

    Sodany April Phann was tragically killed on Monday morning when she was hit by a school bus. Sodany was a huge fan of Justin Bieber and was planning to attend his upcoming concert in Cincinnati. She was just fifteen years old.

    Justin Bieber heard about the death but got the name wrong when he tweeted his sadness. He marked his message #ripaprilbieber.

    That’s when the craziness began.

    April Bieber mystery solved

    Road To The IGF: Heroes Of Newerth’s Laura Baker

    Wednesday, March 31st, 2010

    [In the latest Road to the IGF interview with 2010 Independent Games Festival finalists, Gamasutra speaks with S2 Games' Laura Baker about DotA-inspired multiplayer action RPG Heroes of Newerth, a finalist in the Technical Excellence category.]

    Heroes of Newerth (HoN) is a session-based multiplayer action RPG that acts as a spiritual successor to popular WarCraft III mod Defense of the Ancients — but aims to renovate its graphics and gameplay.

    Two teams of five playing as special Hero units try to destroy one another’s bases. The result is a tactical team-based experience. Here, S2 Games’ Laura Baker discusses the project’s inspirations and the challenging balancing act between serving DotA fans and making the game accessible to those who never played it.

    What is your background in making games?

    S2 has always focused on competitive multiplayer titles, starting with Savage – The Battle for Newerth in 2003, followed by Savage 2 in early 2008, and ultimately followed up with our latest title, Heroes of Newerth. We’re a pretty small studio that (as cliche as this sounds) likes to make the games that we enjoy playing.

    What development tools did you use?

    On the art side of things we use 3DS Studio Max, Adobe Photoshop, ZBrush, and I think xNormal. Our programmers pretty much just use Visual Studio 2005. The design team uses the ever-handy notepad++ to modify much of the game mechanics and hero abilities as needed. Beyond that, we haven’t really used much middleware, our engine was made from scratch and most of the features and functions we needed our programmers were able to write for us.

    How long did you work on the game?

    About three years total, including engine development (which was shared by Savage 2). The bulk of the HoN-exclusive work has been going on for about 2 years. As for how much time remains.. well, we’re getting ready to go to open beta soon, but we’ll continue working on HoN for a long, long time to come.

    HoN takes cues from WarCraft III mod Defense of the Ancients, right? What made you want to build on that?

    Well, it comes back to making the sort of games we like to play. At S2, we played DotA in the office for a while and loved it, but couldn’t help but realize how much better it could be if it only had certain bells and whistles and other improvements. We really think HoN can take the DotA-style gameplay to new heights, having not been held back by many of the limitations DotA had.

    The game seems aimed for an audience of, to put it loosely, genre fans. How did you know where to innovate and where to be familiar?

    The main goal was always to appeal to the DotA fans first and foremost. There’s definitely a balancing act between making HoN familiar to DotA fans yet accessible to players who had never played DotA before.

    We’ll have a tutorial by release, which helps, but in general we innovated in ways that made sense when there was very little gameplay downside to doing so.

    The art is exceptionally lovely. What considerations did you have when assembling heroes and Hellbourne that look lifelike and diverse?

    The main considerations when making art in HoN are cool-factor and gameplay. Our art director Jesse Hayes is always stressing a certain style and wanting things to be exciting and cool, for lack of a better term.

    Unfortunately (or perhaps fortunately), the human imagination isn’t the only limitation here — we are constantly making efforts to ensure that the art doesn’t negatively impact the gameplay. Visuals for a spell have to be clear and precise, each hero needs to be a certain size (so they can take the same paths through the forest as other heroes), and we like to have visual feedback for nearly everything without making battles feel too cluttered.

    If you could start the project over again, what would you do differently?

    I don’t think there are many things that we would do differently, actually. We learned a lot from developing our previous titles, and applied that knowledge to HoN’s development. In a way, HoN was our “second chance” in which we got to do things a bit differently.

    Were there any elements that you experimented with that just flat out didn’t work with your vision?

    Hm, there were a few heroes that never saw the light of day that didn’t really work out. Or rather, they were re-worked until they did work out. For the most part, though, we’ve been lucky to be building off a concept that has already been proven with DotA, and we’ve had years to learn what does and doesn’t work and get a really strong grasp on what we’re doing, so we haven’t really had any major problems.

    Have you played any of the other IGF finalists? Any games you particularly enjoyed?

    Unfortunately, no. We’ve been crunching pretty hard here lately, but I look forward to checking them out sooner or later.

    What do you think of the current state of the indie scene?

    I think we’re getting more avenues for indie developers to get their games out there. Digital distribution has really made it possible for companies that can’t afford to sell retail to still be able to sell their games. Development tools (including complete game engines) are becoming more available too.

    It excites me that if someone is determined enough, they really can make a completely playable game with a pretty small budget. At the same time, huge-budget titles really make it difficult for indie developers to compete in the single-player market, I think. Huge cinematics, voice acting, and tons of play time are becoming the norm for single-player games these days, and indie companies just don’t have the resources to pull off games with that type of scope.

    I think indie titles have the most success as puzzle games or multiplayer-focused games. I kind of see two classes of games here: the epic 50-gigabyte single-player titles intended for hours and hours of play, and the small, accessible short-term titles (some multiplayer ones aren’t so short-term). I think both classes of games have a lot to offer, and I think the added diversity is something most gamers would welcome.

    [Previous 'Road To The IGF' interview subjects have included Enviro-Bear 2000 developer Justin Smith, Rocketbirds: Revolution's co-creators Sian Yue Tan and Teck Lee Tan, Vessel co-creator John Krajewski, Trauma creator Krystian Majewski, Super Meat Boy co-creators Edmund McMillen and Tommy Refenes, Sidhe's Mario Wynands, who worked on Shatter, Daniel Benmergui, creator of Today I Die, Klei Entertainment's Jamie Cheng, executive producer on Shank, Star Guard creator Loren Schmidt, Miegakure developer Marc Ten Bosch, Joe Danger creator Hello Games, Limbo partner Dino Patti, Closure's Tyler Glaiel and Jon Schubbe, and AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity's Ichiro Lambe.]

    Road To The IGF: Heroes Of Newerth’s Laura Baker